Unlock the full spectrum of audio production with our comprehensive bundle of teaching resource posters! Dive into the intricacies of essential FX units, including compression, reverb, EQ, noise gates, and more. Each poster is a visual feast, unravelling the parameters and techniques that shape the professional sound. Many of the Posters also come with accompanying video tutorials to be used alongside in class and for student revision, as well as PowerPoint version to share from the front of the classroom.
Posters are an extremely useful tool to aid learning and can motivate students to learn a specific topic. They can help learners to focus on a certain idea, fact, event or process. They are convenient both for pupils and teachers as they help students to absorb the material faster.
Goes perfectly with these Music Technology Posters:
Compression Explained
Dynamic FX Explained
Descriptors of Sound
EQ Explained
MIDI Explained
Mixing Explained
Noise Gate Explained
Reverb Explained
Side-Chain Explained
Useful EQ Settings
*In this package:
POSTERS – A2 (42 x 59.4 cm .png)
POSTERS – A2 (42 x 59.4 cm .pdf)
POSTERS - POWERPOINT (.pptx PowerPoint - read-only)
GOOGLE SLIDES™ - Resource sheet with links to Digital Learning version of material (.pdf)
This lesson and supporting resources provide a detailed account of how sound is created, manipulated and shaped for computer and video games. The lesson specifics how and why sounds are important to the player’s experiences and what they provide in terms of feedback and game immersion. This lesson would work really well with the History of Video Games and Music lecture and together provide a detailed outline of gaming sound and music.
The presentation is more 40 slides, each with an eye-catching design for better student engagement and also linked to class-room tasks that feed-in and work along with the presentation.
The lecture covers:
The Gaming Industry
Why do games need sounds
What is Sound Design in Games
The Role of Sound within Games
The Importance of Sound within Games
Player audio “Feedback”
Who is a Game Sound Designer and their role
Two types of sound within games (Diegetic and Non-Diegetic)
Spotting Good Sound Design in Games
Sound build to suit the action
Representing actions with a sound
Shaping sound – Frequency – EQ – ADSR (Envelopes) – Attenuation – Reverb
Moreover, throughout the presentation, there is really useful embedded YouTube examples, with links to the videos to support and aid learning.
The resource also comes with 3 classroom tasks/worksheets with extremely useful listening exercises that link with the presentation/lecture itself, this keeping learners engaged throughout.
Task one overs spotting good sound design in early video games from the first generation, and also watching how real game designer work within the studio
Task two is an excellent listening exercise with 4 lots of audio examples included. What makes a good “jump” sound or a good “laser” sound? All the audio example are included with the resource.
Moreover, there is an additional game design task where students research and then tasked with creating their own game sounds for a video-game character. You will need your own audio editing software for this task.
Finally, the presentation/lecture also come in video form to aid learning and can also be used as a revision tool to help students, this is .mp4 format.
In this package:
PRESENTATION – Sound Design in Video Games-(.pdf High quality)
VIDEO – Revision video of presentation to aid learning and help with student learning.
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WORKSHEET – Class Task 1 linked with Presentation-STYLED
WORKSHEET – Class Task 1 linked with Presentation-NO STYLE
ANSWERS – Class Task 1 linked with Presentation
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WORKSHEET – Task 2: Listening Skills – What makes good sound design-STYLED
WORKSHEET – Task 2: Listening Skills – What makes good sound design-NO STYLE
ANSWERS – Task 2: Listening Skills – What makes good sound design
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WORKSHEET – TASK 3: Creating sounds for a game assignment + written report NO STYLE
These lectures and supporting classroom resources form a full library of material covering the how to record and produce professional instruments. This massive Bundle and in depth lectures and supporting resources covers all the major elements for recording Drums, Acoustic, Vocals, Electric Guitar, Bass. As well as Microphone Basics, Stereo Recording Techniques and Analogue & Digital Signals.
The lessons provided come with detailed explanations and methods for how to record and produce these instruments, popular techniques and microphones to use. Moreover, these are backed up with audio examples and lots of reference material to aid learning.
The resources within this bundle would easily cover a full terms worth of work and could be used for GCSE, NCFE, A-Level and BTEC levels 1, 2, 3 and UAL course frameworks. (United Kingdom).
In this package:
Lectures (7 full lessons/presentations, each linking together, providing a full scheme of work for teaching).
WORKSHEETS – All the lessons and presentations come with worksheets (with teacher answers) that link with the lesson and aid learning throughout.
HOMEWORK – again many of the lessons also come with additional learning research and homework tasks, also with answers sheets to support.
REVISION + INFOGRPAHICS - There are also additional worksheets to aid student learning and allow for revising.
AUDIO EXAMPLES– some of the presentation and lessons also have connected audio examples that support the lesson.
Video (each presentation also comes in video form, used for student revision)
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** History of Pop Music – FULL LIBRARY **
1 – How to Record…Acoustic Guitar (presentation, video, worksheet, revision notes)
2 - How to Record…Electric Guitar (presentation, video, worksheet, revision notes)
3 - How to Record…Bass Guitar (presentation, video, worksheets and answers, revision notes and terminology/vocabulary sheet)
4 - How to Record…Drums (presentation, video, worksheets and answers, Infographics and Audio examples)
5 - How to Record…Vocals (presentation, video, worksheets and answers, revision notes and terminology/vocabulary sheet)
6 – Microphone Basics (presentation, video, worksheet, How Microphones Work-Infographic)
7 – Stereo Recording Techniques (presentation, video, worksheets and answers, homework, classroom poster and revision sheet)
8 - Analogue & Digital Signals (presentation, video, worksheet, How Microphones Work-Infographic)
BONUS FILE:
This bundle even comes with a free Bonus E-BOOK “Glossary of Music Technology”:
This e-book covers a wide range of terms and vocabulary for Music and Music Technology. The list is extensive and with great detail on a full list of useful terms, each with an easy and straightforward definition.
The aim of this resource is to enable learners to develop their listening skills, with a focus on sonic and musical components. It is part of a bundle of resources that allows learners to break-down and understand some of the most popular and iconic songs in Pop/Rock. Moreover, these listening skills lessons would work excellently alongside the “History of Modern Music” resource, this detailing the history of modern music.
Listening Skills - Nirvana - Smells Like Teen Spirit
Listening Skills - The Beatles - Hey Jude
Listening Skills - Chuck Berry - Johnny B. Goode
Listening Skills - Oasis - Don’t Look Back in Anger
All material, presentations and worksheets within this resource have been recently updated and now includes links to online ‘Distance Learning’ versions through Google Slides™. This allowing extra flexibility and continued support if students are learning and engaging from outside the classroom at home.
This lesson and supporting resources provide an extremely detailed account of the song “Bohemian Rhapsody” by the band Queen, with a full song break down and analysis. This covers some of the background and history of the band/artist along with a detailed breakdown of all musical elements from this track.
Musical Elements covering:
Tonality
Tempo
Meter/Time Signature
Instrumentation
Structure
Dynamics/Texture
Rhythmic Elements
Song Theme
Genre/Style
The material in these resources would easily cover 1 to 2 lessons. The presentation covers the major musical elements from the song, and can be used after students have completed the Listening Skill worksheet or at the same time, working through section by section.
The presentation also comes with embedded YouTube musical examples to support and engage learning and even references to other artists that are similar in style, or rhythm or tempo. This proving the learner with a wider range of listening and musical tastes.
Moreover, the resource comes with a Listening Skills worksheet for learners to listen to the song and work through, and answer worksheet for teacher reference and also a Help and Guidance sheet.
In this package:
PRESENTATION – Listening Skills-Queen-Bohemian Rhapsody (.pdf High quality)
WORKSHEET – Class Task – Listening Skills Questions(.pdf)
ANSWERS – Class Task – Listening Skills Answers (.pdf)
GUIDANCE - Class Task-Help and Guidance listening Skills (.pdf)
INFOGRAPHIC– Bohemian Rhapsody – Song Structure (.png)
INFOGRAPHIC– Bohemian Rhapsody – Song Dynamics (.png)
INFOGRAPHIC– Bohemian Rhapsody – Song Structure with Dynamics (.png)
The aim of this resource is to enable learners to develop their listening skills, with a focus on sonic and musical components. It is part of a bundle of resources that allows learners to break-down and understand some of the most popular and iconic songs in Pop/Rock. Moreover, these listening skills lessons would work excellently alongside the “History of Modern Music” resource, this detailing the history of modern music.
This lesson and supporting resources provide an extremely detailed account of the song “Smells Like Teen Spirit” by the band Nirvana, with a full song break down and analysis. This covers some of the background and history of the band/artist along with a detailed breakdown of all musical elements from this track.
Musical Elements covering:
Tonality
Tempo
Meter/Time Signature
Instrumentation
Structure
Dynamics/Texture
Rhythmic Elements
Song Theme
Genre/Style
The material in these resources would easily cover 1 to 2 lessons. The presentation covers the major musical elements from the song, and can be used after students have completed the Listening Skill worksheet or at the same time, working through section by section.
The presentation also comes with embedded YouTube musical examples to support and engage learning and even references to other artists that are similar in style, or rhythm or tempo. This proving the learner with a wider range of listening and musical tastes. There are also 3 sequenced music arrangement examples for the song that focuses on certain elements, these allowing the learner to carefully hear certain elements from the music.
Moreover, the resource comes with a Listening Skills worksheet for learners to listen to the song and work through, and answer worksheet for teacher reference and also a Help and Guidance sheet.
In this package:
PRESENTATION – Listening Skills-Smells Like Teen Spirit (.pdf High quality)
WORKSHEET – Class Task – Listening Skills Questions(.pdf)
ANSWERS – Class Task – Listening Skills Answers (.pdf)
GUIDANCE - Class Task-Help and Guidance listening Skills (.pdf)
AUDIO– Sequenced Audio Example 1 – Meter and Timing (.MP3)
AUDIO– Sequenced Audio Example 2 – Guitar Rhythm (.MP3)
AUDIO– Sequenced Audio Example 3 – Drums and Bass Rhythm (.MP3)
INFOGRAPHIC– Smells Like Teen Spirit – Song Structure (.pdf)
INFOGRAPHIC– Smells Like Teen Spirit – Song Dynamics and texture (.pdf)
This lecture and supporting resources covers all the major elements for both Mono and Stereo Recording Techniques. The lesson is provided with detailed explanations and methods for how to use and employ stereo methods throughout recordings, but moreover detailed and engaging infographics and lesson resources to aid learning.
This would be a great lecture to work through for any practical, recording lesson and closely ties in with Bundle “How to Record…Everything!”, this bundle covering production of Acoustic Guitar, Electric Guitar, Bass Guitar, Vocals, as well as recording Drums, and Microphone Basics.
The Lecture/Presentation covers all the basic elements of Stereo and Mono recording, as well as the advantages and disadvantages of each technique; everything from Spaced Pair Recording, X-Y microphone setup, Mid-Side Stereo recording technique and Blumlein Stereo.
Along with the lecture/presentation there are 2 classroom worksheets, that could also be used for Homework and/or further research and understanding. These worksheets, also come with Answer Sheets for teachers. The tasks range from, “missing words”, and also Stereo/Mono Advantages and Disadvantages.
Finally, there is a Revision .pdf file, covering WHY stereo recording can be so useful, and also a INFOGRAPHIC - this covering detail the six main stereo recording techniques used.
The aim of this resource is to enable learners to develop their listening skills, with a focus on sonic and musical components. It is part of a bundle of resources that allows learners to break-down and understand some of the most popular and iconic songs in Pop/Rock. Moreover, these listening skills lessons would work excellently alongside the “History of Modern Music” resource, this detailing the history of modern music.
This lesson and supporting resources provide an extremely detailed account of the song “Hey Jude” by the band The Beatles, with a full song, break down and analysis. This covers some of the background and history of the band/artist along with a detailed breakdown of all musical elements from this track.
Musical Elements covering:
Tonality
Tempo
Meter/Time Signature
Instrumentation
Structure
Dynamics/Texture
Rhythmic Elements
Song Theme
Genre/Style
The material in these resources would easily cover 1 to 2 lessons. The presentation covers the major musical elements from the song, and can be used after students have completed the Listening Skill worksheet or at the same time, working through section by section.
The presentation also comes with embedded YouTube musical examples to support and engage learning and even references to other artists that are similar in style, or rhythm or tempo. This proving the learner with a wider range of listening and musical tastes. There are also 3 sequenced music arrangement examples for the song that focuses on certain elements, these allowing the learner to carefully hear certain elements from the music.
Moreover, the resource comes with a Listening Skills worksheet for learners to listen to the song and work through, and answer worksheet for teacher reference and also a Help and Guidance sheet.
In this package:
PRESENTATION – Listening Skills-The Beatles - Hey Jude (.pdf High quality)
WORKSHEET – Class Task – Listening Skills Questions(.pdf)
ANSWERS – Class Task – Listening Skills Answers (.pdf)
GUIDANCE - Class Task-Help and Guidance listening Skills (.pdf)
AUDIO– Sequenced Audio Example 1 – Verse One(.MP3)
AUDIO– Sequenced Audio Example 2 – Time-Signature- (.MP3)
AUDIO– Sequenced Audio Example 3 – Rhythm (.MP3)
INFOGRAPHIC– The Beatles - Hey Jude – Song Structure (.pdf)
INFOGRAPHIC– The Beatles - Hey Jude– Song Dynamics and texture (.pdf)
INFOGRAPHIC– The Beatles - Hey Jude– Song Panning + Stereo-Field (.pdf)
The aim of this resource is to enable learners to develop their listening skills, with a focus on sonic and musical components. It is part of a bundle of resources that allows learners to break-down and understand some of the most popular and iconic songs in Pop/Rock. Moreover, these listening skills lessons would work excellently alongside the History of Modern Music
This lesson and supporting resources provide an extremely detailed account of the song “Jonny B. Goode” by the band Chuck Berry, with a full song, break down and analysis. This covers some of the background and history of the band/artist along with a detailed breakdown of all musical elements from this track.
Musical Elements covering:
Tonality
Tempo
Meter/Time Signature
Instrumentation
Structure
Dynamics/Texture
Rhythmic Elements
Song Theme
Genre/Style
The material in these resources would easily cover 1 to 2 lessons. The presentation covers the major musical elements from the song, and can be used after students have completed the Listening Skill worksheet or at the same time, working through section by section.
The presentation also comes with embedded YouTube musical examples to support and engage learning and even references to other artists that are similar in style, or rhythm or tempo. This proving the learner with a wider range of listening and musical tastes. There are also 3 sequenced music arrangement examples for the song that focuses on certain elements, these allowing the learner to carefully hear certain elements from the music.
Moreover, the resource comes with a Listening Skills worksheet for learners to listen to the song and work through, and answer worksheet for teacher reference and also a Help and Guidance sheet.
In this package:
PRESENTATION – Listening Skills-Chuck Berry - Johnny B Goode (.pdf High quality)
WORKSHEET – Class Task – Listening Skills Questions(.pdf)
ANSWERS – Class Task – Listening Skills Answers (.pdf)
GUIDANCE - Class Task-Help and Guidance listening Skills (.pdf)
These
AUDIO– Sequenced Audio Example 1 – Tempo(.MP3)
AUDIO– Sequenced Audio Example 2 – Time-Signature- (.MP3)
AUDIO– Sequenced Audio Example 3 – Drums SOLO (.MP3)
INFOGRAPHIC– Chuck Berry - Johnny B Goode– Song Dynamics and texture (.pdf)
This lesson and supporting resources provide a detailed account of the Nu-Metal genre that started in the late 1990s and grew massively in popularity throughout the 2000s. It covers the major social and musical elements of the music genre, along with important artists that influenced the style. It also comes with extremely useful listening exercises that link with the presentation/lecture itself, this keeping learners engaged throughout. Moreover, there is also additional listening tasks and a student research/investigation into the style of music.
The presentation covers the instruments employed, tone and techniques used within the style. Moreover, with YouTube embedded links to aid learning. It covers social norms, social and lyrical themes, fashion, producer Rick Rubin and some of the major artists and bands. Again, all with examples to support throughout.
This resource also comes with 3 classroom task worksheets that can be completed alongside the lesson/presentation and integrated music links to listen through and use with the classroom exercises.
The presentation finally comes in video form to aid learning and can also be used as a revision tool to help students, this is .mp4 format.
In this package:
PRESENTATION – Nu-Metal Music 2000s (.pdf High quality)
PRESENTATION – Nu-Metal Music 2000s (.pdf compressed quality)
PRESENTATION – Nu-Metal Music 2000s (.pptx PowerPoint - read-only)
VIDEO – Revision video of the presentation to aid learning and help with student learning.
GOOGLE SLIDES™ - Resource sheet with links to Digital Learning version of material (.pdf)
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WORKSHEET – Class Task linked with Presentation-Nu-Metal 2000s-STYLED
WORKSHEET – Class Task linked with Presentation-Nu-Metal 2000s-NO STYLE
ANSWERS – Class Task linked with Presentation-Nu-Metal 2000s
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WORKSHEET – Task 1: Research-Nu-Metal-STYLED
WORKSHEET – Task 1: Research-Nu-Metal-NO STYLE
=========================
WORKSHEET – TASK 2: Listening Exercise-Case Study (RAtM)-STYLED
WORKSHEET – TASK 2: Listening Exercise-Case Study (RAtM)- NO STYLE
ANSWERS – TASK 2: Listening Exercise-Case Study (RAtM)
WARNING – Before you buy this resource PLEASE READ!
Nu-metal is a very aggressive and angry genre, quite often with swearing throughout many popular Nu-Metal songs. It is the teacher/lecturer’s responsibility to monitor and check before engaging with learners. I have tried to ensure that music examples are suitable for the classroom, but this really depends on the learning environment and age range of your learners. Thank you for understanding!
This lesson and supporting resources provide an extremely detailed account for the full history of sound within Film and the Film Industry. This massive lesson covers the full history from early experiments with both sound and image all the way through to modern day surround sound systems. The material in this resource would easily cover 4 to 5 lessons over roughly 5 or 6 weeks and would be excellent for Music technology, Film Studies and Media lessons.
The presentation/lecture covers the development of sound technology and how it developed along side the Film Industry throughout the Golden Era to contemporary Cinema. The presentation has 50 detailed slides, these with embedded video links and examples to YouTube, this providing an excellent addition to the resource.
These lectures and supporting classroom resources form a full library of material covering how Music and Sound are used within films and television. This covers the full comprehensive history of the development of sound in film from 1890 all the way to modern surround sound cinemas. Moreover, the resources coves the use of Music and Sound in films, the different forms that this takes and the full development of Foley and Sound FXs.
There is a massive range of interactive lessons and presentations that would be excellent for Film Studies, Multimedia classes and Film/Audio Production. The resources within this bundle would easily cover a full term’s worth of work and could be used for GCSE, NCFE, A-Level and BTEC level 1, 2 and 3 course framework.
In this package:
Lectures (6 full lessons/presentations, each linking together, providing a full scheme of work for teaching) These also come with Powerpoint and Google Slide versions to Save and Share within your own Google Drive.
WORKSHEETS – All the lessons and presentations come with worksheets (with teacher answers) that link with the lesson and aid learning throughout.
HOMEWORK – again many of the lessons also come with additional learning research and homework tasks, also with answers sheets to support.
REVISION + INFOGRAPHIC - There are also additional worksheets to aid student learning and allow for revising.
AUDIO EXAMPLES– some of the presentations and lessons also have connected audio examples that support the lesson.
Video (each presentation also comes in video form, used for student revision)
This lesson and supporting resources provide an extremely detailed account of sound and audio terms used throughout the film/television production. This lesson is closely linked with others in this series, Music and Sound Design in Films, and provides an excellent reference for these other lessons.
The lesson/presentation covers these key areas in detail;
Soundscapes
Diegetic and nondiegetic sound
Dialogue
ADR
Voiceover
Location Sound
Film Score
Sound Track
Motifs
Film Musical Themes
“Braam!” Sounds
Sound FXs
Foley
Ambient
Establishing sound
Empathetic and Un empathetic
Synchronous sound and Asynchronous sound
Sound Bridges
Mixing
The presentation comes with convenient embedded YouTube video examples, this aiding learning and ensuring a very interactive lesson that engages with learners throughout.
This lesson and supporting resources provide an extremely detailed account of how and why music is used with Advertising, and how it plays an extremely important element for a successful ad campaign. It covers topics like, what are advertising appeals, the effective of music in marketing, sonic/brand logos, how music drives a story, jingles and lots more.
This resource is closely related and connects extremely well with other lectures and resources from within the bundle; “Music and Sound within Society”; lessons like “Generations and Their Music”, “Music in Society”, “Music and Politics”, “Music Censorship” and “Culture Industry”.
The material in this resource would easily cover 2 to 3 lessons, with a detailed presentation that also has two classroom tasks and 3 additional Task worksheets for learners to complete throughout the lesson or as a homework. Each of these Tasks/Worksheets come in a “No Style”, black and white print out or an attractive, “Styled” version to help engage learners. Moreover, one of these tasks comes with both visual Ads and Music. Students are tasked with not only matching music to a piece of marketing material but also commenting on their reasoning behind their choice.
In this package:
PRESENTATION – Music in Advertising(.pdf High quality)
PRESENTATION – Music in Advertising - COMPRESSED(.pdf compressed quality)
PRESENTATION – Music in Advertising - (.pptx PowerPoint - read-only)
VIDEO – Revision video of the presentation to aid learning and help with student learning.
GOOGLE SLIDES™ - Resource sheet with links to Digital Learning version of material (.pdf)
WORKSHEET – CLASS TASK 1-Listening Music Appeals in Action-Styled
WORKSHEET – CLASS TASK 1-Listening Music Appeals in Action-No-Style
VIDEO-TASK 1-Sonic Branding-Time for Video (Create music for an Ad campaign)
WORKSHEET – CLASS TASK 2-Target Markets-Styled
WORKSHEET – CLASS TASK 2-Target Markets-NoStyle
WORKSHEET – TASK 1-Creating a Sonic Trandmark-Styled
WORKSHEET – TASK 1-Creating a Sonic Trandmark-NoStyle
WORKSHEET - TASK 2-Analysing Music in Adverts-Styled
WORKSHEET - TASK 2-Analysing Music in Adverts-NoStyle
WORKSHEET - TASK 3-Matching Music to visual Ads-Styled
WORKSHEET - TASK 3-Matching Music to visual Ads-NoStyle
FOLDER – Music + Marketing Images - TASK 3-Songs + Ads
WARNING – Before you buy this resource PLEASE READ!
The embedded links to YouTube within this resource/presentation may not be suitable for all learner ages. It is the teacher/lecturer’s responsibility to monitor and check before engaging with learners. We have tried to ensure that video/music examples are suitable for all classrooms, but this really depends on the learning environment and age range of your learners. Thank you for understanding!
These lectures and supporting classroom resources form a full unit of material covering how Music and Sound are so greatly important to our society and the prominence it has played throughout history. The bundle covers some of the fundamentals areas and roles music plays and how this closely links with our daily lives.
There is a massive range of interactive lessons and presentations that would be excellent for music History Studies, Modern Sociology, and Music and Society. The resources within this bundle would easily cover a full term’s worth of work and could be used for GCSE, NCFE, A-Level, and BTEC level 1, 2 and 3-course frameworks (United kingdom).
In this package:
Music and Society- MEGA BUNDLE:
1 – Generations and Their Music:
A detailed account of music, technology, and society across the generations and how this has changed over time. Starting from the Lost Generation in the very early twentieth century and all the way through to the latest Alpha Generation (Presentation, two infographics, video, four worksheets, revision notes, and class exercises).
2 – Music in Society:
What is music’s important role within all of society and different cultures from around the world? At the heart of this unit lies the idea that music constantly interacts with society rather than simply being a disconnected static art-form unrelated to anything else (presentation, video, and five worksheets/class exercises).
3 – Music and Politics:
How do Politics and Music often work closely together? How do artists, bands, and musicians use their music to draw attention to important issues? What are Music’s influential power and its ability to communicate a message to the listener? How have songwriters turned to their craft when confronted with social and political unjustness throughout history (presentation, infographic, Listening worksheets, and research worksheet).
4 – Music Censorship:
An extremely detailed account of Music Censorship throughout the ages and some great examples as to why certain pieces of music may be censored. Why is music censored and what does this mean to artistic expression (presentation, infographic, and four worksheets with answers).
5 – Culture Industry:
What is mass media and how does it link with society? How is music used as a commodity for big business and what is the music industry? Moreover, what was the Frankfurt School, and what did Theodor W. Adorno have to say about modern media (presentation, and three worksheets with answers).
6 – Music in Advertising:
This lesson and supporting resources provide an extremely detailed account of how and why music is used with Advertising, and how it plays an extremely important element for a successful ad campaign. It covers topics like, what are advertising appeals, the effective of music in marketing, sonic/brand logos, how music drives a story, jingles and lots more (presentation, and three worksheets with answers).
FREE BONUS PRODUCT!!!
Timeline of Popular Music and Music Technology-POSTER + eBOOK
This really useful infographic covers the full range of Popular Music and Music Technology from easily pre-1920’s all the way to the modern-day. This resource would be a really useful addition to students studying Popular Music and Music Technology History.
In this package:
Lectures (6 full lessons/presentations, each linking together, providing a full unit of work for teaching).
WORKSHEETS – All the lessons and presentations come with worksheets (some with teacher answers) that link with the lesson and aid learning throughout.
HOMEWORK – again many of the lessons also come with additional learning research tasks, also with answers sheets to support.
REVISION + INFOGRAPHICS - There are also additional worksheets to aid student learning and allow for revising.
VIDEO EXAMPLES– some of the presentations and lessons also have connected audio examples and embedded YouTube videos to support learning.
WARNING – Before you buy this resource PLEASE READ!
Some of the musical examples may have offensive language within the lyrics. It is the teacher/lecturer’s responsibility to monitor and check before engaging with learners. We have tried to ensure that music examples are suitable for all classrooms, but this really depends on the learning environment and age range of your learners. Thank you for understanding!
This lesson and supporting resources provide an extremely detailed account of Sound Design and Music used within the horror film genre. It covers a very wide range of horror films and even looks into the development of music within horror throughout the decades, from early cinema to the modern horror movie. The material in this resource would easily cover 3 to 4 lessons over roughly 3 or 4 weeks and would be excellent for Music technology, Film Studies and Media lessons.
All material, presentations and worksheets, within this resource has been recently updated and now includes links to online ‘Distance Learning’ versions through Google Slides™. This allowing extra flexibility and continued support if students are learning and engaging from outside the classroom at home.
The presentation/lecture covers a VERY wide range that of what makes sounds and music scary; why do people like horror movies, the main film conventions of horror movies, Nonlinear & Infrasound, the Ghost Frequency, how Jump Scares are used, Character Motifs & Leitmotif and Common Instruments used. Moreover, Minor Keys & Dissonance, used of Juxtaposition, Minor Keys & Dissonance and Rhythmic Pulses. The presentation has 50 detailed slides, these with embedded video links and examples to YouTube, thus providing an excellent addition to the resource.
This resource also comes with 5 classroom tasks that can be completed alongside the lesson/presentation and integrated videos, and will aid learning and revision for learners throughout. Part of this is a very interactive lesson where students write and compose a short piece of scary music to match some scary footage (video provided in resource). Moreover, all these classroom tasks come with Answer-Sheets, to aid marking of student’s submitted work.
Furthermore, each of these Classroom Tasks come in a “No Style”, black and white print out or an attractive, “Styled” version to help engage learners.
This resource also comes with an Infographic/Study Aid resource to aid learning. This covering the major film conventions of horror films.
WARNING – Before you buy this resource PLEASE READ!
Some of the music and video game examples and embedded YouTube videos may not be suitable for learners of all ages. It is the teacher/lecturer’s responsibility to monitor and check before engaging with learners. We have tried to ensure that music examples are suitable for all classrooms, but this really depends on the learning environment and age range of your learners. Thank you for understanding!
This engaging, massive bundle offers a treasure trove of lessons and materials, designed to immerse students in the fascinating world of Rock Music Genres and their rich history.
From the raw energy of classic Rock ‘n’ Roll to the rebellious spirit of Punk, Grunge, Britpop and the intricate melodies of Progressive Rock, this resource explores the diverse genres that have shaped the history of Rock music. Delve into the roots, evolution, and iconic artists of each genre, and inspire your students with interactive activities, informative presentations, and thought-provoking discussions.
Nearly all the resources come with printable worksheets and Powerpoint presentations, these also with answers to use at the front of the classroom, great for sharing ideas and write directly using Smartboards. Furthermore, printable Answer Sheets, thus saving you time with marking. Finally, most come with Google Slides versions, which you can save to your own Drive, and a TpT Easel activity for learners to complete and submit online.
This resource is perfect for teachers looking to incorporate modern cultural elements into their music curriculum while also helping students develop skills relevant to the music industry as a whole.
Immerse your class in the world of rock, foster a deeper appreciation for its cultural impact, and inspire a lifelong love for music. With engaging lessons, interactive materials, and thought-provoking discussions, ‘Rock Music Genres’ is a must-have for music educators, whether you’re a seasoned professional or a passionate rock enthusiast. Bring the magic of rock music into your classroom and watch your students’ enthusiasm and knowledge soar to new heights.
Inside, you’ll find a treasure trove of engaging lesson plans, meticulously curated content, and interactive activities that are designed to make the study of music history both informative and enjoyable. Whether you’re an educator looking to enrich your curriculum or a music enthusiast eager to dive deep into the world of melodies, this resource has you covered.
This lesson and supporting classroom exercise provide an extremely detailed account of how music was written, composed and developed for the first Super Mario Bros. game. The lesson has learners not just listen to the music and sound design, but also analyse the game mechanics of this classic platformer and others within this genre. How is music used through the whole Super Mario franchise and how did composer Koji Kondo write and develop his ideas for the original game. The lesson also looks, in detail, at the original 5 songs composed for the first game, and with a great listening skills task for learners to complete (including teacher answer sheets).
This lesson links very closely to ‘History of Video Game and Music’, ‘Sound Design in Video Games’, ‘Video Game Genres and their Music’, ‘Zelda Games Music and Sound Design’ and ‘Minecraft Music’.
You can also purchase this resource, along with the others in the massive Video Game Bundle!
The presentation is more than 50 slides, each with an eye-catching design for better student engagement and also linked to classroom tasks that feed in and work along with the presentation. Moreover, throughout the presentation, there are really useful embedded YouTube examples, with links to the videos to support and aid learning.
The presentation come in both .pdf and PowerPoint versions, along with a video version that can be used for revision and student home study. Moreover, all elements of the resources have been developed in Google Slides. This can be used for remote learning and easily allow for digital submission of the learning tasks included.
The resource also comes with 3 classroom tasks/worksheets with extremely useful listening exercises that link with the presentation/lecture itself. There is also a great “Tiermaker” exercise, where learners can listen and judge which Mario music they believe is best. This comes as a 'cut & stick" printable exercise, an online Google Slides version and also as a link to the Tiermarker site. Allowing for completion and to download as an image to save for future reference.
These lectures and supporting classroom resources form a full library of material covering the full history of Music and Sound within Computer Games and how modern sound design is created and used within video games.
History of Video Games and Music presentation is an extremely detailed account of Video Game history and the development of music for consoles and games. It covers from very early Pre First Generation all the way through to the modern, latest 8th Generation consoles and games. The material in these resources would easily cover 4 to 5 lessons over roughly 5 or 6 weeks. The presentation covers the development of music written for computer games and how this changed over time with a total of 59 slides. Moreover, there are over 50 embedded videos throughout the lesson linking to YouTube and providing an excellent addition to the resource.
Sound Design in Video Games lesson specifics how and why sounds are important to the player’s experiences and what they provide in terms of feedback and game immersion. This presentation is more 40 slides, each with an eye-catching design for better student engagement and also linked classroom tasks that feed-in and work along with the presentation.
Video Game Genres and their Music, this lesson and supporting resources provide an extremely detailed account of popular genres of video games and some of the music and sound design techniques most common to these styles. The lesson covers a brief history of video games genres/styles and how these developed throughout the early generations of gaming. Moreover, how music and sound have been an exceptionally important aspect of video game design and development and are now seen as significant as good graphics and game-play.
Zelda Games Music and Sound Design, detailed account of how one of the most popular video game franchises of all time uses both music and sound design throughout its games. How is the sound design used and employed throughout these games and how does the score reflect and add to the tension of the game and how have the games changed over time? Moreover, how are leitmotifs used and how has the composed used this technique to reflect and evoke emotions from the player for important locations, characters and items of equipment.
Super Mario Music-Distance Learning, this lesson and supporting classroom exercise provide an extremely detailed account of how music was written, composed and developed for the first Super Mario Bros. game. The lesson has learners not just listen to the music and sound design, but also analyse the game mechanics of this classic platformer and others within this genre. How is music used through the whole Super Mario franchise and how did composer Koji Kondo write and develop his ideas for the original game. The lesson also looks, in detail, at the original 5 songs composed for the first game, and with a great listening skills task for learners to complete (including teacher answer sheets).
Minecraft Music, this lesson and supporting resources provide an extremely detailed account of how music was written, composed and developed for the massively popular game ‘Minecraft’. How did the game’s main composer ‘C418’ use a wide range of techniques and musical genres like ‘Ambient’ to create such a rich soundtrack for this game? How has the game’s music been influenced by French composer and pianist Satie? What is Ambient music and its main characteristics? What other games have used similar techniques and styles?
Modes and Video Game Music, this lesson provides an extremely detailed account of how video games often use musical modes to structure their compositions and musical content for some of the most popular games of all time. Not only would this lesson be great to teach music Modes and some basic music theory, but also covers how video game composers have used these to shape their music.
FREE RESOURCE - Glossary of Music Technology: EBook (worth £4.49!!!)
This e-book covers a wide range of terms and vocabulary for Music and Music Technology. The list is extensive and with great detail on a full list of useful terms, each with an easy and straightforward definition.
This Resource would be really useful for any student or teacher working within a Music or Music Technology department, but also extremely valuable and convenient for home/self-study revision.
This resource also comes with 3 classroom tasks/worksheets with extremely useful listening exercises that link with the presentation/lecture itself, this keeping learners engaged throughout.
Task one overs spotting good sound design in early video games from the first generation, and also watching how real game designer work within the studio
Task two is an excellent listening exercise with 4 lots of audio examples included. What makes a good “jump” sound or a good “laser” sound?
Task three is an additional game design task where students research and then tasked with creating their own game sounds for a video-game character.
In this package:
Lectures ( in-depth presentations, each linking together, providing a full scheme of work for teaching).
WORKSHEETS – All lessons come with worksheets (with teacher answers) that link with the lesson/presentation.
HOMEWORK – many of the lessons also come with additional learning research and homework tasks, also with answers sheets to support.
INFOGRAPHIC – Lesson have really useful infographics that support the presentation/lesson and can be used for additional revision and self-study for learners.
VIDEOS - (each presentation also comes in video form, used for student revision)
The resources within this bundle would easily cover a full term’s worth of work and could be used for GCSE, NCFE, A-Level and BTEC level 1, 2, 3 and UAL course frameworks. (United Kingdom).
WARNING – Before you buy this resource PLEASE READ!
Within this presentation are YouTube video links – We have tried to ensure that audio and visual examples are suitable for the classroom, but this really depends on the learning environment and age range of your learners. It is the teacher/lecturer’ responsibility to monitor and check before engaging with learners. Thank you for understanding!
This great Bundle provides would provide a detailed and comprehensive set of Song Analysis lectures and presentations that could be used for any Listening Skills, Composition or Arranging class.
The aim of these resources is to enable learners to develop their listening skills, with a focus on sonic and musical components. They allow learners to break-down and understand some of the most popular and iconic songs in Pop/Rock. Moreover, these listening skills lessons would work excellently alongside the History of Modern Music massive resource bundle, this detailing the history of modern music.
Each lesson covers some of the background and history of the band/artist along with a detailed breakdown of all musical elements from this track.
These musical elements covering:
Tonality
Tempo
Meter/Time Signature
Instrumentation
Structure
Dynamics/Texture
Rhythmic Elements
Song Theme
Genre/Style
The material in these resources would easily cover 6 to 7 lessons. The presentations cover the major musical elements from the song and can be used after students have completed the Listening Skill Worksheet or at the same time, working through section by section.
The presentation also comes with embedded YouTube musical examples to support and engage learning and even references to other artists that are similar in style, or rhythm or tempo. This proving the learner with a wider range of listening and musical tastes. There are also 3 sequenced music arrangement examples for the song that focuses on certain elements, these allowing the learner to carefully hear certain elements from the music.
Moreover, the resource comes with a Listening Skills worksheet for learners to listen to the song and work through, and answer worksheet for teacher reference and also a Help and Guidance sheet.
Each lesson comes with:
PRESENTATION – Listening Skills – (.pdf HD quality)
WORKSHEET – Class Task – Listening Skills Questions(.pdf)
ANSWERS – Class Task – Listening Skills Answers (.pdf)
GUIDANCE - Class Task-Help and Guidance listening Skills (.pdf)
Studying Music in Video Games is a fantastic way to engage learners, help develop their auditory perception, enhance cultural literacy, foster creativity, and better understand career opportunities in the growing field of video game sound design and composition. This worksheet covers the amazing music in Super Mario 64, “Dire Dire Docks”.
Furthermore, worksheets provide an engaging and interactive way for students to learn about the importance of listening to music in video games, explore the wider role of sound in games, develop critical listening skills, and learn about technical aspects of game music development.
These video game music worksheets come with a range of different listening analysing questions, from multiple-choice, to short statements and those that require longer, more detailed responses. Moreover, every worksheet also has a related “Further Analysis & Discussion” question. Each of these is unique, and an excellent way to build upon knowledge gained and spark further classroom discussion in small groups or with the whole class.
Each exercise comes with a printable worksheet, a Powerpoint version to use at the front of the classroom, great to share answers and write directly on using Smartboards. A printable Answer Sheet, saving you time with marking. Finally, a Google Slides version, which you can save to your own Drive, and a TpT Easel activity for learners to complete and submit online.
This resource is perfect for teachers looking to incorporate modern cultural elements into their music curriculum while also helping students develop skills relevant to the growing gaming industry.